Thanks Sadly there has been an opposite development. Apparently, adding mods after you've started working is a REALLY bad idea if the mod adds items, as it screws up all the work you've done using item ID's. So I'm gonna have to back track and go from there. But its not a huge deal, I already have rebuild the spawn island and I think it looks a lot better, so all this will probly mean is I'm going to have to look over all I've already done, which I wanted to do already. On the plus side, the pack now has helicopters (possibly, they may cause issues if used in low gravity, so I may have to restrict them to only work in the Overworld.
Thanks I'm hoping to have a playable release out some time in the next 2 weeks (assuming this storm doesn't rek me). I'm about 1/4 of the way done with quests, but I can spend all my time working on them now that I've resolved some of the technical issues like how you could jump from your space station to the overworld and skip the first chapter of quests. Now if you do that, you get smacked with a harming 10 pot every 10 seconds, so not only does that take care of anyone regardless of the armor (with a few exceptions) but it also means that if an OP needs access to the overworld, as long as they are in creative, they'll be fine to do what ever is needed without having to go through all the quests. Also I remade the spawn island with the new block ID's and I think it looks MUCH better than before:
I also setup the WorldEdit schematic so the island can be pasted around for servers. And finally I got the LockDown template so the world can be recreated with the space station dimension already existing. What all of this means it that the pack should be singleplayer and multiplayer compatible Oh also I found out you can use parachutes to swim
I totally forgot! I also can up with a name for the pack! Once I make the logo for it, I'll post it. Until then, I'll only say that its 2 words, and they start with "S" and "R" respectively. That's all
Okay I need input from the peoples. The modpack currently has TechReborn, which is basically Gregtech 2.79. This was before Greg decided to make his mod change vanilla and other mod mechanics to make progression take much longer. Originally I didn't really want all the crazy progression from GregTech because I feel like I'd just confuse people, it wouldn't work well with Galacticraft and GalaxySpace, and that's kinda Sohala's thing. Buuuut, the TechReorn fusion reactor looks like this:
While the current GregTech fusion reactor looks like this:
Obviously the second one looks a hell of a lot cooler and more fun to make, and seeing as one of the fundamental points of my pack is reactors, I really think the second one would fit in a lot better. However, if I switched TechReborn out for GregTech, I'd have to reassign all of the ores to the different planets, tweak a lot of the early on quests to incorporate the ore changes, and I'd have to play around with GregTech configs a lot. One reason I also wanna switch to GregTech is TechReborn for 1.7.10 is no longer being updated and is missing quite a lot. Its also kinda buggy, which I've discovered through my own limited testing.
Anyways, I'm fine going either way, but I want you guys to be a part of the discussion too, because if I switch to using GregTech, the pack will increase in difficulty inevitably and I know that's something not everyone wants. Please let me know what you're thinking, I'd really appreciate it